> For the complete documentation index, see [llms.txt](https://book.denismakhortov.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://book.denismakhortov.com/game-mechanics/army.md).

# Army

Description of different weapons and tips for use

## Weapons

### Infantry

The infantry deals damage to the enemy and also loses a certain number from their army. Only infantry can conquer an enemy province.

Example with no bonuses:\
You are attacking 1000 enemy province army with 1001 army. You will win, conquer a province and there will be 1 of your army in it.

### Shell

When shelling, you inflict damage on the enemy, while you do not lose your army, but you lose cartridges.

### Tank

Tank deals 5000 damage to the enemy army and reduces the level of the enemy fortress by 2.

### Air attack

Deals certain damage and, with a certain chance, destroy a building in the province (exact values are available in the description of buildings)

### Chemical weapon

Deals 30% damage to the population and army in the enemy province

### Nuclear weapon

Destroys all population, army, buildings and make province Undeveloped Land. Also deals damage to the population and armies of neighboring provinces in the amount of 75%.\
To use a nuclear weapon, you need to unlock the Nuclear Weapon technology and accumulate 3 uranium

### ABM

An ABM building in the target province intercepts a nuclear strike with a 90% probability. Building it requires the Nuclear Defense technology.

### Drone

A drone deals 5,000 base damage to troops and reduces fortress level by 2. Drone factories are available to Technocracy. Infantry is still needed to capture the province.

### Military robots

Technocracy cannot recruit population into the army. An operating robot factory adds 1,000 troops to its own province per turn. Robot and drone factories stop producing if the province owner is no longer a Technocracy.
