Game Data

game_data is a global table with all data about the current game. You can directly work with it to change the behavior of the game on the server.

How to find out what it contains

You can find out the contents of any table using the built-in function debug_log(game_data) it will write the result to the log file in the server root

Change Tips

Try not to modify this file yourself, but use ready-made modules. For example, if you want two countries to start war with each other, then connect the relations module at the beginning of the plugin (relationships between countries)

local relations = require "core.relations"

And in the plugin code itself, at the right time, call

relations.register_war(land1, land2)

game_data summary

I won't list all the content here as it is very large. Only the main thing that may come in handy more often than others

fieldshort description

difficulty

difficulty level

queue

sequence of moves

step

current turn

lands

countries

provinces

provinces

Country data

Country data is stored in game_data.lands[land_id], where land_id is the country id (not the name, but the id)

The main, incomplete content of this table:

fieldshort description

ideology

ideology

money

player's money

economy

income/expense data

allies

allies

enemies

enemies

Province data

Province data is stored in game_data.provinces[province], where province is the id of the province.

The contents of this table are:

fieldshort description

water

is it water (true/false)

o

id of the country that owns it

p

population

a

table with data about the army in this province (key - country id, val - army number)

l_a

currently hired army that will be available next turn

r

table with resources (how to fill it in, you can see in the fill_resources.lua file)

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